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Mike Allan’s portfolio
Welcome to my online portfolio. I am an artist and writer with over ten years experience of game design using the Tomb raider editor. My expertise is cartoon art influenced by the 1920s cartoon comic style. Through my passion of games design I have learned many new skills including, 3d object design, animating, texture design, programming and working on a team project with deadlines.
Tuesday, 4 February 2014
Art Portfolio
This section shows a portfolio of my artwork. It ranges form traditional methods to digital artwork and sometimes a combination of both. Most of the work shown here is related to my Perilous Adventure and game design work. I have also included samples of my animation work. Note the artwork shown below has watermarks and some of the images have been reduced in size. Also some of the basic textures and character meshes were made by Core Design/ Crystal dynamics and where heavily redesigned or altered by me.
Tuesday, 28 January 2014
Perilous Adventures
Perilous Adventures: Yet to be released. This project will be hosted on my PA blog only and will not be available anywhere else.
“Perilous Adventures” is a new series of custom mod projects created by me (Cowboy) using the updated Tomb Raider level editor. The adventures will be taking place during the 1920s & 30s, reminiscent of the “Pulp” (comic) magazines and adventure serials of the early 20th century. The series will star a new character of my own creation called Melissa Goldfeld, a former circus performer turned American agent and adventurer. This is a very different project. It will be made almost entirely by me including the design of the main character model and her weapons.
“Perilous Adventures” is a new series of custom mod projects created by me (Cowboy) using the updated Tomb Raider level editor. The adventures will be taking place during the 1920s & 30s, reminiscent of the “Pulp” (comic) magazines and adventure serials of the early 20th century. The series will star a new character of my own creation called Melissa Goldfeld, a former circus performer turned American agent and adventurer. This is a very different project. It will be made almost entirely by me including the design of the main character model and her weapons.
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Coyote Creek 2
Coyote Creek 2: Released in 2012. Reached trle "Hall of Fame" in 2013.
This is the sequel to the famous trle project "Coyote Creek", which I worked together with other great talents such as EssGee, George Maciver and Titak. It was designed using the updated editor and the screencaps showcased are from my levels in the project only. I made most of the game items and textures for my levels updated from original Tomb Raider ones except, the Lara outfit, weapons and the occasional game object that were designed by Titak. The Coyote Creek2 title logo was designed by EssGee.
Information: I made a great sepia title flyby for this level, which is a stunning sequence and can be seen in one of the screencaps.
Story: Lara returns to Coyote Creek for a second time to help chief Dark Cloud and to put a stop to the curse once and for all.
This is the sequel to the famous trle project "Coyote Creek", which I worked together with other great talents such as EssGee, George Maciver and Titak. It was designed using the updated editor and the screencaps showcased are from my levels in the project only. I made most of the game items and textures for my levels updated from original Tomb Raider ones except, the Lara outfit, weapons and the occasional game object that were designed by Titak. The Coyote Creek2 title logo was designed by EssGee.
Information: I made a great sepia title flyby for this level, which is a stunning sequence and can be seen in one of the screencaps.
Story: Lara returns to Coyote Creek for a second time to help chief Dark Cloud and to put a stop to the curse once and for all.
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Monday, 27 January 2014
The Ghosts of croft Manor
The Ghosts of croft Manor: Released in 2009. Reached trle "Hall of Fame" in 2010.
This was a small solo game made by myself based on Croft manor from the original Tomb Raider. It is perhaps my most famous project and it uses the updated next generation level editor (NGLE) made by Paolo Buratti. I made most of the game items and textures updated from the original TR ones. The Lara outfit and the occasional game item were made by other designers in the community and are given credit in the ‘read me’ of the game.
Story: A young teenage Lara on a summer break visits the oldest of her three family estates for the first time and uncovers its past. This is my interpretation of what I would imagine Lara’s first adventure to be.
Information: The game was loosely influenced by the game "Thief the dark project" by Looking Glass Studios and "The Adventure of the Musgrave Ritual" by Sir Arthur Conan Doyle. Another inspiration was the mysterious closed doors in Croft manor from the original Tomb Raider which you could never open.
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