Shown here are my early game design work from Pompeii to Coyote Creek. These levels were made using the official level editor that came with Tomb Raider Chronicles. Many of the game objects and textures were designed by me. Sometimes I used game items created by other designers mainly the Lara model & her weapons and the occasional game object. While it is not
possible to give credit for every item I used in my screencaps, credit is given
in the games themselves.
The Lost city of Pompeii: Released in 2002. Reached trle "Hall of Fame" in 2010
Story: Taking place before the events of the original Tomb Raider, a young Lara out of university is eager to prove herself. She finds out from research that there is still some of Pompeii
undiscovered and that a rumoured artefact is hidden there.
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Pirates of the Caribbean: Released in 2004. Reached
trle "Hall of Fame" in 2006
Story: Lara finds herself on a small Jungle Island,
which was once home to a tribe and pirates. She has to recover the artefact
that the pirates looted from the ancient temple to escape, only to find that
those pirates are cursed and are still protecting it. Also Lara is not alone -
there is a strange mercenary group after the artefact and will stop at nothing
to get it.Information: Released as part of a trle group project which got published on to a CD which was distributed freely to the community.
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Coyote Creek: Released in 2006. Reached trle "Hall of
Fame" in 2007
Story: Lara Croft searches for the ominous ghost town of
Coyote Creek in Arizona, where gold from a bank robbery was never recovered.
Many have searched for it and none have returned. Lara may discover much more
then she bargained for…
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