Sunday, 26 January 2014

Game design timeline.

Here is a timeline of all my game design work using winroomedit, aka the Tomb Raider level editor (trle for short). I designed these levels and a lot of the textures and game items within them. Some of my game levels were created as part of a team project within the trle community, which are also listed below.



Pirates of the Caribbean (Team project) 2004
http://www.trle.net/sc/levelfeatures.php?lid=1146
2 levels

Coyote Creek (Team project) 2006
http://www.trle.net/sc/levelfeatures.php?lid=1529
 * 2 1/2 levels



Coyote Creek 2 (Team Project) 2012 
http://www.trle.net/sc/levelfeatures.php?lid=2586
+ 3 levels & title screen. 

Pending release.


*The levels I designed in Coyote Creek are “Coyote Creek town”, Most of “The Canyon” and “Hunt for El Dorado”.
+ The levels I designed in Coyote Creek 2 are “Battle for Coyote town”, “The Golden City“, “The Master Control Facility”. I also designed the title flyby.

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